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Thread Statistics | Show CCP posts - 4 post(s) |

Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 03:39:00 -
[1] - Quote
Syri Taneka wrote:Please please please please PLEASE!!!
No offense intended to the UI designers, but PLEASE give us back the undock button on the Neocom by the clock. I just know I'm gonna be in a tense situation sometime and have no sodding clue how to get my ship out of the station. No, no, no, no, no, NO!!!!! Please keep the new position - it's much more intuitive and logical. |

Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 05:54:00 -
[2] - Quote
Bakuhz wrote:Vera Algaert wrote:BayneNothos wrote:So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...
I REALLY don't like this hack that's been added here to make this somehow work.
Am I going to wake up one day and find out it's been removed and I can't fly it anymore? What happened to can fly anything you used to be able to fly?
This isn't "can fly anything you used to be able to fly", this is a bug. And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly. it's how skill requirements have worked all along. only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill. anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack". E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I). (one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all) i think you missing the point that the dev post stated we would be compensated not gimped and set back Compensated for what, exactly? You haven't lost anything. |

Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:00:00 -
[3] - Quote
mankydanky wrote:In the notes you said "Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites" well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah.  I'm disappointed. I'm sure I read somewhere in all the Dev blurb in recent weeks that it was only the resident rats that were being removed and that a hacking failure could still cause a spawn.
Can't find the reference now for the life of me. |

Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:03:00 -
[4] - Quote
Yogsoloth wrote:Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ? They've already confirmed it countless times in as many ways as is humanly possible. |

Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:08:00 -
[5] - Quote
Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?
Ghostmon wrote:Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days  And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has added  Do you guys never read DevBlogs? |

Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 06:11:00 -
[6] - Quote
Mr Dobalina wrote: So after reading some of the other posts I supposedly can still fly command ships with all my toons that could fly them before the patch but the prereq skills aren't there...ok not sure why you just didn't give them the skills required.
Er, because there aren't any skills required?
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Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:25:00 -
[7] - Quote
Loren g wrote:sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. This.
If we wanted to play a silly little game like that I'm sure we all have Minesweeper just a couple of clicks away. |

Oraac Ensor
School of Applied Knowledge Caldari State
223
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Posted - 2013.06.06 04:37:00 -
[8] - Quote
Durzel wrote:You sneaky devils CCP.
You know exactly what I'm talking about.
Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either. Whoever it was, I <3 you. Eh?Quote:User Interface
GÇóThe chat entry box can now be reduced to the height of a single line. |

Oraac Ensor
School of Applied Knowledge Caldari State
223
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Posted - 2013.06.06 19:39:00 -
[9] - Quote
Crosi Wesdo wrote:Rek Seven wrote:Why is the undock button suck an issue for some people? This is a feedback thread not a psychology thread. How about explaining why its a good idea to move the undock button if thats how you feel instead of commenting on others feedback? Comment on feedback is also feedback as long as it stays on topic.
Yours, on the other hand, was just a personal attack. |

Oraac Ensor
School of Applied Knowledge Caldari State
224
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Posted - 2013.06.07 00:55:00 -
[10] - Quote
My reactions so far:
Likes
New undock button position.
Excellent. Docking and undocking are operations provided by station services, so where else should it be? It's also a decent size and well away from anything else, so very little, if any, chance of mis-clicking - never again will I be presented with a calendar while trying to undock. Its orientation is also exactly right - the screen shows your ship in the hangar and the chevrons on the button point outwards towards space, while those on the CQ button point inwards. Also a neat little animation showing undocking progress.
Having said that, other station services (e.g. ship fitting, manufacturing) are also provided in the neocom, so I don't see why undocking shouldn't be treated the same for those who would like it.
Jump animation.
I really like this. It's usually a bit choppy, but not drastically so, normally no more than one hiccup, and it's terrific when it goes smoothly. Reports of discomfort for some epilepsy and migraine sufferers are a bit disturbing though. I am subject to the latter but luckily the new effects don't cause me any trouble.
Dislikes
Autoscan.
Hideous. What moron came up with this idea? If I want to scan I'm quite capable of clicking a scan button, if I don't want to scan then I don't want a scan to happen. Please give us back the old scanning functionality - the radial menu launched by the scan button is a ludicrous concept.
Hacking game/loot scatter.
If I wanted to be playing some silly arcade game I wouldn't be in EVE. Having to duck out of EVE and play a totally different game at frequent intervals is a total immersion-breaker. Exploration is was my favourite EVE activity but this has completely ruined it.
Ore sites.
What is the point of having them permanently accessible? As hidden scannable locations they provided places where miners could do their work in relative peace, this being the reward for the skills (both character and player) employed to find them. It seems to me that they're now little different from regular belts.
Final whinge: still no sign of the new Crucifier, Imicus and Tristan hulls shown at the last two Fanfests. I would really like to try the Tristan's new droneboat role but can't bear the idea of flying around in a space-going Michelin man, so those I bought in anticipation are still mouldering in my hangar.
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Oraac Ensor
School of Applied Knowledge Caldari State
225
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Posted - 2013.06.07 19:20:00 -
[11] - Quote
Another point which has just occurred to me.
The new hacking mechanics require a minimum of 4 mid slots to fully fit a T1 exploration frigate.
The Magnate has only three. |

Oraac Ensor
School of Applied Knowledge Caldari State
225
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Posted - 2013.06.08 01:41:00 -
[12] - Quote
Siresa Talesi wrote:I suppose it's a matter of opinion, but still, I'd like to hear the rationalization for why having the CQ button, which takes you out of your ship, pointing directly towards the ship makes any kind of sense? And especially now that traffic in the hangar exit is visible, why is having the undock button point away from the hanger exit the proper orientation? I've already given my rationalisation, and you have quoted it:Oraac Ensor wrote:Its orientation is also exactly right - the screen shows your ship in the hangar and the chevrons on the button point outwards towards space, while those on the CQ button point inwards.
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Oraac Ensor
School of Applied Knowledge Caldari State
225
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Posted - 2013.06.08 08:31:00 -
[13] - Quote
Siresa Talesi wrote:Oraac Ensor wrote:Siresa Talesi wrote:I suppose it's a matter of opinion, but still, I'd like to hear the rationalization for why having the CQ button, which takes you out of your ship, pointing directly towards the ship makes any kind of sense? And especially now that traffic in the hangar exit is visible, why is having the undock button point away from the hanger exit the proper orientation? I've already given my rationalisation, and you've quoted it: Oraac Ensor wrote:Its orientation is also exactly right - the screen shows your ship in the hangar and the chevrons on the button point outwards towards space, while those on the CQ button point inwards. The screen shows the station . The undock button points to the edge of the screen - i.e. out of the screen, therefore out of the station; the CQ button points inwards, therefore into the station. All seems perfectly logical to me. Having the undock pointing into the station when you want to leave the station would be bizarre. Sorry, but the screen doesn't show the station; it shows just the station's hangar, the ship, and the exit. You are essentially viewing the hangar from a window in the station. The rest of the station, including the captain's quarters, is what is outside your field of view, not open space. Again, I realize this is perspective and a matter of opinion, but to me, the arrangement of the arrows is just backwards. Why would you have the button to leave pointing away from the visible exit? Our brains obviously work differently. I don't see how you can think that the hangar isn't the station and I don't see how a button pointing INTO the hangar can in any way indicate a means of exit.
Guess we'll have to leave it there. |

Oraac Ensor
School of Applied Knowledge Caldari State
226
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Posted - 2013.06.08 17:03:00 -
[14] - Quote
Jack Mancetti wrote:Most of all pilots have the chat on upper left corner from Eve window,and most time the mouse pointer sitting on this position Evidence? |

Oraac Ensor
School of Applied Knowledge Caldari State
226
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Posted - 2013.06.08 17:26:00 -
[15] - Quote
Fon SaiHoc wrote:I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
^^^This^^^
Obviously spoken from the heart.
I have nowhere near the same amount of experience as Fon but it seems that he and I enjoy the same aspects of exploration. Or at least we did until it all got trashed by Odyssey.
My sub expired a few days ago and ordinarily I would have renewed for a year but because of Odyssey and the new launcher fiasco (can't install on my system and the Devs appear to have given up trying to fix it) I've only done it for one more month so I can see how things develop. |

Oraac Ensor
School of Applied Knowledge Caldari State
228
|
Posted - 2013.06.09 23:13:00 -
[16] - Quote
Ubat Batuk wrote:Overall all looks great and I am trying the exploration career, however there is something I do not understand:
- The Training Container is never found in any of the data sites I have explored. Is this an overview configuration issue or something else? I see a lot of proofs of discovery available for sale on the market, so it must be that someone manages to retrieve them before me. Just pointing out that something could be broken or that the system is being exploited. In fact I can't complete the agent mission unless I purchase the proof of discovery from the market. I believe it needs Mission Container checked in overview settings. |

Oraac Ensor
School of Applied Knowledge Caldari State
228
|
Posted - 2013.06.09 23:27:00 -
[17] - Quote
Niob Bardieu wrote:Fon SaiHoc wrote:Only a small group chooses exploration and there is a reason for that. This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Fon SaiHoc wrote: "Yay, i just finished cleaning a site i didnt have to make any effort to get to... and it tells me automatically which sites i can go to now! I dont even need to press a button! yay! It would be awesome if auto-pilot would do the rest as well :) I would just undock and press auto-pilot... yay!" I cant contain my sarcasm...
I like your sarcasm, since along with your other posting about the new probing system you bring up a topic that might otherwise be easily overseen. I'm talking about what is one of the strengths of Eve, its ability to provide special niches for different types of players. This post will also be my feedback to the changed exploring mechanics in Odyssey. Looking back at the old exploring game, it was mostly a game of patience. It took a lot of patience to learn how to use and how to efficiently handle the complicated probing interface. Additionally the probing itself took some patience since it was a rather time consuming activity as well and you didn't even know beforehand if there were interesting sites in a system. Depending on what sites you probed for you had to clear the more or less challenging NPC's guarding the data and relic containers or rush through the combat sites to get to the final room before anyone else finds the site either to compete with you (high sec) or to shoot you (lower sec). After that the sites were finally done and you had only to open the loot containers and get your chance-based reward. And of course better didn't forget your probes when leaving system :) The new exploring is completely different, it is now a game for the impatient. The sites are instantly visible as soon as you enter a system and the list gets updated automatically. With their position being known and the new probe launching mechanics they are a lot faster to scan. Combat sites didn't changed besides the fact that you are forced to rush even more through the sites because of more competition. Data and relic sites now don't have any NPC's in them, instead they are defended by a chance based mini game that has to be beaten through excessive clicking to get to the actual looting. The looting itself has become another mini game where you have to hover your mouse over tiny loot containers to get their description, click on the right ones to get them to your cargo and hope you don't miss any important ones before they all vanish. By the way, don't mind about your probes, they magically return to your cargo when leaving the system. In summary, for the old exploring game you needed a lot of patience for the probing, had to be able to do some PvE combat and got rewarded. As for the new exploring, patience as requirement is gone, data and relic sites now instead require the ability to click through a promising looking but actually mindless mini game, after that have very good reactions and mouse clicking skills or a good portion of frustration tolerance when you somehow missed the best loot and it blows up in space. Considering the fact that Eve encourages players to find their niche in the game, the former explorers most probably now have lost theirs and have to either find a new niche that rewards their patience, change their playstyle or just quit the game. If exploring stays the same as it is now, they will eventually get replaced by a new kind of explorer who wants instant success and doesn't mind about senseless clicking because it's a good warm-up for the following action game that he likes most about exploring. Anytime when a change in Eve hits there seem to be some people complaining in the forums that CCP ruined their playstyle, even if it's only a change to a specific ship. In such cases I don't really see why players aren't able to get into a different ship if that suits their playstyle better. In the case of the changes to the exploring mechanics complaining about the ruination of a playstyle seems a lot more legitimate, for the above reasons. Another excellent critique of the utter folly of the new "exploration" mechanics.
Exploration? What exploration? I see none in the new system. |

Oraac Ensor
School of Applied Knowledge Caldari State
228
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Posted - 2013.06.10 07:12:00 -
[18] - Quote
Photon Ceray wrote:New Jump Effect:
it's a small thing but immersion breaking IMHO, every time I jump the tunnel is blue, even when the environment in the origin system and destination system are both greenish/golden, why is the tunnel blue? it just doesn't fit!
I know it's easier said than dont, but as I said, this is immersion breaking. Please try to make it so that it takes the colors of the origin and destination into account. the best would be if the beginning of the tunnel takes the colors of the origin and transitions into the colors of the destination! I'm assuming that blue is the colour of the energy field which forms the tunnel.
If you pay attention the exit opening is visible at the far end of the tunnel, growing ever larger as you progress, and through it you can see a portion of the space you are travelling towards, correctly rendered in its true colours. All very cleverly done in my opinion and not the least bit immersion breaking - quite the opposite in fact. |

Oraac Ensor
School of Applied Knowledge Caldari State
237
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Posted - 2013.06.12 15:17:00 -
[19] - Quote
Random Woman wrote:As an exploration focused player, i have to say I was a bit confused, that the exploration focused expension took out all the exploration bits of the game.
Clicking stupid panels all day long to click after containers flying into space, feels not very exploration like to me. Instantlly seeing whats in a system before even starting the exploring bit, feels not very exploration like to me. Getting some disfunctional launcher taking away the loginscreen, and addin no functionality at all (Single sign on the one thing we got this for is still not working), does not feel very exploration like to me.
The new scan interface, feels ok, the implementation of cause is a not, but thats what ccp quality stands for.
Why do my probes have travel time while scanning, but get back instantly otherwise? Space-magic?
Why do I have to relog every 3rd system because the ******* scan interface is not working at all anymore?
So to sum this up, yes you implemented autoformations for probes, the one good thing in this expansion. The rest, well lets say, next time a game desinger comes up with a plan for improving exploration by removing exploration, just dont listen to him. ^^^This^^^ Especially the bit I've emphasised.
[Edit] Although I don't have the lost scan interface problem. |

Oraac Ensor
School of Applied Knowledge Caldari State
239
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Posted - 2013.06.14 03:14:00 -
[20] - Quote
Oraac Ensor wrote:My sub expired a few days ago and ordinarily I would have renewed for a year but because of Odyssey and the new launcher fiasco (can't install on my system and the Devs appear to have given up trying to fix it) I've only done it for one more month so I can see how things develop. I guess I have to retract that comment as since the latest patch I now have a launcher and from first use it appears to work ok. However, I remain of the opinion that the Bin/ExeFile.exe option should be retained indefinitely as a back-up in case of future problems.
Also, good to have the ability to resize the scan result columns. |

Oraac Ensor
School of Applied Knowledge Caldari State
242
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Posted - 2013.06.16 17:47:00 -
[21] - Quote
Just in case it hasn't been said enough: please put back the log off button. |

Oraac Ensor
School of Applied Knowledge Caldari State
245
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Posted - 2013.06.24 13:52:00 -
[22] - Quote
Wormerling wrote:I think that the projection of exploration sites on the sky is a brilliant idea. How, exactly, when it totally negates the whole concept of "exploration"? |

Oraac Ensor
School of Applied Knowledge Caldari State
248
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Posted - 2013.06.25 19:50:00 -
[23] - Quote
Darth Kilth wrote:It doesn't really make exploration easier, it doesn't make less interesting it just makes it quicker. It doesn't make exploration either easier or quicker, it completely removes it from the game.
"Exploration" means going out and discovering the unknown, but now nothing is unknown. We know whether or not the system has any signatures and we know approximately where they are. All that's left is to spend a few seconds pinpointing the exact locations.
I don't see any way that the term "exploration" fits into that process. |

Oraac Ensor
School of Applied Knowledge Caldari State
251
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Posted - 2013.06.27 01:42:00 -
[24] - Quote
When the T1 scanning frigates were rebalanced a few months ago, CCP Fozzie said this about them:Quote:Their combat ability has also been directed at drones instead of weak weapon bonuses. We've designed them to be able to kill the rats in highsec mini-profession sites, although a combat frig will clear them faster. What rats?
Of what use are all those extra drones now that the rats have been removed from data and relic sites? |

Oraac Ensor
School of Applied Knowledge Caldari State
257
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Posted - 2013.06.29 18:12:00 -
[25] - Quote
CCP, even if you do nothing else, please fix these:
1. Get rid of the autoscan. I don't care how you do it - give it an on/off toggle, whatever, just get rid of it.
2. Remove ore sites from anomalies and put them back into signatures where they belong. As is, they're little different from normal belts.
3. This:Urgg Boolean wrote:Why can't you allow the user to set a zoom distance and store that value as the default? Since max zoom in shows even the rivets in high detail, let's say 5%, so all ships display at 5% of whatever their max zoom is. Or, if you like looking at the rivets, set it to 100%. Between those two extremes, most people will find the zoom they like. Also, this would let you zoom to a user set value after a camera reset. |

Oraac Ensor
School of Applied Knowledge Caldari State
261
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Posted - 2013.07.06 19:18:00 -
[26] - Quote
Kebu 33W wrote:I can't understand a change of undock location Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services?
The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position. |

Oraac Ensor
School of Applied Knowledge Caldari State
261
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Posted - 2013.07.08 23:16:00 -
[27] - Quote
Urgg Boolean wrote:I just want way smaller buttons so they don't eat up so much screen space. The whole UI takes up far too much space IMO. Some windows cannot be resied (like Industry/Jobs. EVery window should be customizable. Guess it'll never happen. Small buttons are a PITA to use and lead to errors, thereby negating the benefit that I pointed out. |

Oraac Ensor
School of Applied Knowledge Caldari State
262
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Posted - 2013.07.11 07:57:00 -
[28] - Quote
Well I'm not finding the Odyssey player feedback survey very easy.
As usual with such formats, few of the selectable replies convey the exact meaning I would want to express.
Also, three of the topics queried are a complete mystery to me:
What new music?
What new exploration sites? (Salvage sites have benn removed and nothing added, so there are actually less types than previously and the hacking mini-game and loot scatter are treated separately, so it can't mean them.)
What new exploration technology? (I know there are new modules, but those are treated separately.) |

Oraac Ensor
School of Applied Knowledge Caldari State
263
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Posted - 2013.07.11 15:39:00 -
[29] - Quote
Ruskarn Andedare wrote:Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with aspects of this expansion take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. Do you have a direct link to this survey? (could be a few days before I can get on a PC with the launcher installed~) http://odyssey.questionpro.com/?utm_source=Launcher&utm_medium=banner&utm_term=Odyssey+survey&utm_campaign=Odyssey+survey |

Oraac Ensor
School of Applied Knowledge Caldari State
263
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Posted - 2013.07.11 18:43:00 -
[30] - Quote
Siresa Talesi wrote:I agree that they system used isn't exactly ideal, but I tried to make up for that by taking advantage of the comment sections. As I recall, there were sections for features you liked, features you disliked, and one section at the end for anything else you wanted to say.
If you don't want to take the time to fill out the comments, I'm sure you can find a few ideas in this thread to cut and paste. It wouldn't let me past the questions I was unable to answer, so I never reached the end and couldn't leave any further comment or finish the survey. |

Oraac Ensor
School of Applied Knowledge Caldari State
263
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Posted - 2013.07.11 18:53:00 -
[31] - Quote
Ilkahn wrote:done.
fix jump animations are my biggest negs. I don't envy them the task of sorting that situation - the jump animation and automatic camera focus were the only positives I could think of to comment on. I think they're a bit like Marmite - some will hate 'em and some will love 'em.
Not that they'll have to deal with my opinions as I was unable to complete the survey. |
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